C# Rendering Engine for Roguelike [closed]
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Haedrian
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Published on 2012-10-31T19:24:11Z
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2012/10/31
23:18 UTC
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I'm trying my hand at designing a roguelike, and I need a pretty simple 2D rendering engine that works with C#
Its as simple as it gets, I want to be able to drop sprites somewhere on a grid, with some sort of menus/text on the side; that sort of thing. The (very complicated) game itself would be decoupled from the interface
I've looked into a number of engines and they all seem to be very complicated/support much more things than I need.
Right now I'm planning on making my own using either XNA or OpenTK - but I was wondering whether anyone has any suggestions for less-complicated rendering engines which might make my job easier.
Thanks.
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